VISION

Why innovate?

The world we live in is constantly changing. Our economies, the way we search for information, the way we communicate. The information technologies we are exposed to are proliferating rapidly. Digital technology is universal and virtually unstoppable.
In Education, it is our primary concern to cultivate the skills and abilities that will allow our children to live successfully in this 21st century world.

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It is our duty to help children and young people acquire the skills to enable them to gather and assess information, and to process and compose it into knowledge, while making the most of the modern technological tools available to them.   Schools must adapt and innovate so they can support the acquisition of these  21st century skills

The Iguana project focuses on schools that want to innovate but encounter resistance to change. The project will help schools to establish an open and creative environment in which students, staff and management feel safe and secure to share their ideas, learn from each other and grow.

The Iguana project will do this by developing a collaborative learning platform to help teachers, managers, governors and students build the capacity and competences to innovate

Watch this video to learn more about the 21st century learner

The engines of innovation
In Education, it is our primary concern to cultivate the skills and abilities that will allow our children to live successfully in this 21st century world. The Iguana project recognizes the following engines of innovation:

1. Key competences for lifelong learning should become a pillar of school education achievements, and in particular the learning to learn competence should be a main focus of efforts. This first engine is useful to set the basic learning outcomes that will give pupils tools to become active learners and have an active citizenship. The lifelong learning competencies are then involved in the development of other skills that, in turn, reinforce basic competencies.

2. ICT and Informal learning of digital natives. The use of ICT to support learning processes and the integration of informal learning of digital natives should become an integral part of school education, considering the specific value of ICT in supporting the acquisition of key competences and learning/working processes.

3. Creativity, entrepreneurship and innovation attitudes and skills. Creativity and innovation should be understood as a factor interacting in all areas, required for our personal fulfilment, fundamental in making innovation possible in each area, and essential for a social dimension that allows inter-cultural positive interactions.

4. Inter-cultural learning skills Schools have a role to play in the development of an intercultural society equipping pupils with intercultural skills essentials to appreciate the richness of diversity of culture but also to raise their awareness of their own culture. Those who are only familiar with their own culture do not really know it.